An increasing understanding from various research fields shows that body-movement affects the way we perceive and evaluate ourselves and the environment, this raises new and challenging questions regarding embodiment interaction in virtual reality environments (VR, and data-live environments. New technologies have brought the body back to the centre of the interactive experience. My research is interdisciplinary and explores embodiment and body perception theory in the context of embodied interactive audio-visual art installations. Practice-based research led to a series of experimental interactive systems that resulted in a series of controlled experiments in interactive audio-visual art environments. This informed an aesthetic and technical design of embodied interactive audio visuals and contributes to interactive research, digital humanities, human-computer-interaction (HCI), body-sense, sensory environments, arts and digital humanties. The aim was to explore body-movement-perception, perceptual experiencers and phenomenology of user embodied interactive experience. Embodied virtuality and embodied interactive experiences were explored in quasi semi-surround 3-D audio-visual installations.

 

 

 

 

 

Body - Interactive 3-Channel Interactive 3-D motion graphics and analogue synthesized sound.

'EMBODIED INTERACTION: PERCEPTION AND CONSCIOUSNESS IN INTERACTIVE 3-D AUDIO-VISUAL INSTALLATIONS'

P.h.D. Research Practice-based and thesis completed (2017)

Body - Interactive - 3-Channel Interactive 3-D objects analogue synthesized sound - (single-channel monitor recording)